Online Gaming Revenue 2005

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online gaming revenue 2005
If not permanent termination from online gaming, what can we do about online game cheaters, like on x-box360?

In January 2005, Bungie terminated thousands of Halo 2 players for cheating and griefing – costing Microsoft tens to hundreds of thousands of dollars in revenue per year1.

you could make other serious punishments like in the sighnup contract like a lawsuit or a 1 month suspension

Gaia makes $1M a month in virtual good sales



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