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Online Games
This is considered the Internet, although many similar games have been played by cable modems and terminal unit before the advent of the Internet. Online games can simply text-based games for complex graphics and virtual worlds populated by many players base simultaneously.
Many Online games have been associated communities, so the online games a social activity beyond player activity. Online games are mostly signed, games like World of Warcraft, Final Fantasy XI and Lineage II, charging rate of the monthly fees. Other players can play for free.
Cross-platform online
Games that use the platforms require several players and sometimes you need a single server or some private servers that run on multiple games consoles like Dreamcast Phantasy Star Online players and Macintosh GamesCube share a single server.
strategy games in real time
During the 1990 some programs have been developed that allow players to tunnel LAN protocols used by computer games online. And so, in real time of strategy games have become online games, allowing players worldwide to play together. The services have been structured to allow a player to be paired with another player who wants to play online. Pressure groups have been formed where people can meet in game rooms, he said. A good example is the MSN Gaming Zone the online gaming community made up of active players in games like Age of Empires from Microsoft and the arts.
Action Games
This game is a kind of game structured to encourage physical challenges like speed, dexterity and reaction time. You can also integrate other challenges, such as running, puzzles, objects of perception. Genres like fighting games, shooting, beat 'em ups, and computer games platforms are incorporated into action games. Basically includes violent physical force, especially shooting and fighting among their main interactive feature.
Theme Game
The main objective evolution of action games from game to game, but it depends on the focus on progress in stages, removing the hordes of enemies and solve problems. This game is normally designed to have one or sometimes more heads. There is always a protagonist (good leader) and antagonist (bad boss). And, of course, the climax reveals that pattern of good defeats evil.
The patterns are structured or programmed with a simple model of movements or attacks that players must learn through trail and error. To overcome theses heads, the player must use a pattern-recognition skills, speed and speed of physical reaction. Models include simple combos players must jump, dodge or block an attack, then strike at any time to inflict damage to defeat the opponent
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