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Team Fortress 2
Gameplay
Team Fortress 2 in the game: a group of players to attack a BLU base color on the map "Well"
Like its predecessors, Team Fortress 2 focuses on two rival teams competing for a goal. These teams, reliable Excavation and Demolition (RED) and Builders League United (BLU) is supposed to represent two holding companies that control a secret all governments around the world. Players can choose to play one of the nine classes of these teams, each with their own strengths and weaknesses. Although the capacity of the selected number of classes have changed from earlier Team Fortress incarnations, the basic elements of each class have remained. The game was released with six official maps, although 13 additional cards and eight scene cards were included in updates later. In addition, a number of communities are met maps have been released. When players join a level for the first time, an introductory video shows how to achieve their goals. During games, a woman forever unsatisfied expressed by Ellen McLain announces different game events speakers. The limit is 16 players on the Xbox 360 and PlayStation 3. On the PC, a server can be booked by 24 players from vanilla, but in 2008 Valve Team Fortress 2 updated to include a server variable allows up to 32 players. modifications by third parties authorized to hold up to 34 players on a server.
Team Fortress 2 is the first multiplayer game Valve to provide detailed statistics for individual players. These include the time spent playing each of these classes, most points scored and most capture or objectives achieved in a single round. Persistent statistics tell the reader how they are improving compared to the statistics, as if a player gets closer to its record of the damage caused during a round. Team Fortress 2 also features numerous "achievements" to do certain tasks, such as dialing a number of deaths or complete a lap within a specified period. New sets of each class specific achievements have been added in the updates, which add new abilities and weapons for each class once unlocked by the player. Unlock the system has been extended to a random, where players can earn points by playing the game Achievements unblocked and the statistics of previously played games are shown on page Steam Community Player or Xbox Live profile.
Game Modes
The objective of the game is defined by the game mode in use.
In the capture the flag maps, the goal for both teams is to obtain a briefcase of intelligence the base of the opposing team and return to their own base while preventing the opposing team do the same.
checkpoint modes are more varied in their objectives, but share the common goal of capturing a particular point on the map. In some levels, the goal for both teams is to get all points of the map. At other levels (attack / Defense), a team that already has all the points and must defend the other for a period of time. A more complex variant (the control of the territory), introduced with the map "Hydro" is based on the territory: each team must capture the other team a point of active control of that section of the map. Once all sections were captured by a team, you are then able to attack the other team's base directly. In an update on August 13, 2009, Valve included a change in control point fourth king the hill. In this mode, both Red and SSB to capture and defend the central point for a set amount of time for the opposing team. When a team takes control of the point, its timer starts the countdown. If the other team's point of capture, the count of old equipment is stopped, and started the team this year.
In the capability maps load, a team has to work to escort a rail cart carrying a bomb along a path through a series of checkpoints, possibly exploiting pump at the base of another computer. The other team to defend their positions and avoid the transportation to get to the end in a period of time. Variation in the career of the payload, the red and BLU attempt to escort a symmetrical load along (parallel or in opposition) tracks. Charge mode was introduced in April 2008 with the map "Gold Rush "load the race was published in May 2009 with ipeline card.
Arena is a team deathmatch mode. Arena maps to focus on smaller environments and only return after the death of a player's character. A team wins in the field, by eliminating all members of the other side of the scene or catching map of central control points. Arena was submitted in August 2008 update.
Classes
There are nine single-player classes in Team Fortress 2 Rated offense, defense, and support functions. Each class has at least three arms: one main weapon, secondary weapon, a rifle or a pistol and a melee weapon other than in harmony with nature, like a bottle of alcohol for the Demoman, a kukri for the sniper, and a fire ax to the Pyro.
The three offensive classes are Scout, Soldier and Pyro. The Scout (voice of Nathan Vetterlein) is represented as a fast baseball fans talking about Boston, Massachusetts, is a fast, agile character armed with a dust and able to perform double jumps, but the browser can not sustain much damage. Private (Voice of Rick May) is more durable, but it is slower in speed. A U.S. military stereotype, the soldier is armed with rocket launchers that can be used to jump to higher positions of the rockets. The class is the last Pyro offensive (with the voice of Dennis Bateman). Dressed in a fireproof suit and gas mask voice choking, the Pyro has a flamethrower that can set other players in the fire, while it is capable of producing a jet of compressed air that affects nearby enemies and projectiles away.
The Demoman, Heavy, and engineering classes are defensive. The Demoman (voice of Gary Schwartz) is a Scottish black eyes who drinks too much. Armed with a grenade launcher and sticky bombs, the Demoman can use his material provide indirect fire on enemy positions. The heavy (also voiced by Schwartz) is a stereotyped character of Russia, with large numbers and strong accent, obsessed with arms at the time of appointment. The heavy can withstand more damage than any other industry, it takes enormous amounts of firepower, but is hampered both by its size and his machine gun. The engineer (voiced by Grant Goodeve) is the last kind of defense, presented in a relaxed and intellectual "good ol boy" Texas. The engineer is able to build a series of structures to support their team: a weapon on duty to defend key points, health and ammunition dealer and a tele.
Left right: Pyro, Engineer, Spy, Heavy, Sniper, Scout, Soldier, Demoman, Medic
The final category of support, consisting of nurses, The Sniper and Spy. The doctor (voiced by Robin Atkin Downes) is a German physician from Stuttgart, with little regard for the Hippocratic Oath, which is responsible for conducting teammates alive. The Doctor is armed with a "medigun" to heal teammates, and teammates can temporarily invulnerable or improve their firepower after medigun was used for a short period. The Sniper (voice of John Patrick Lowrie) is a gay Australian that rationalizes his line of work, equipped with a sniper rifle with laser sight attack enemies from afar and a machine gun melee. Class is the last standing still (with the voice of Dennis Bateman) spy and a revolver, which is equipped with the tools of secret, as a temporary cloaking device, a sapper to sabotage the electronic structures of the engineers, and a device hidden in his cigarette box that gives you the ability to disguise other players. The spy also enemies can use your knife butterfly knife in the back, killing instantly.
Valve has emphasized its focus on the balance of the game when it is considered more improvements in character classes. Each class has its own strengths and weaknesses leads to dependence on other classes to be effective. This interplay of forces in strategic thinking and an increase in the use of teamwork would be if a class has a greater reward. Each class in the three categories to share the strengths and weaknesses, while each class has its own advantages.
Development
Origins
Team Fortress originally started as a free mod for Quake. Development Team Fortress 2 on the engine GoldSrc in 1998 after the development team Team Fortress Softwareonsisting Robin Walker and John Kitchens contract first and, finally, firm employed by Valve Corporation. At the time of production Software Acquisition Team Fortress to a higher level and the game has been promoted to separate the product retail; tide fans over, he began working on a simple port of the game which was published in 1999 that the free movement of Team Fortress Classic. In particular, Team Fortress Classic was built entirely within the publicly available Half-Life Software Development Kit and the community and industry of its flexibility.
Walker and Cook had been heavily influenced his three months of the contract to the valve, and now they have worked full time in their design, which was in rapid metamorphosis. Team Fortress 2 should be a modern war game, with a hierarchy of command, including a commander of an overview of the battlefield, parachute drops into enemy territory, the communications network for voice and numerous other innovations.
The development of
visual style of the game changed dramatically in development.
The new design was unveiled to the public at E3 1999, where he received several awards including Best Game and Best Action Game. At that time, Team Fortress 2 has acquired a new subtitle, Brotherhood of Arms, and the results of Walker and Cook working at Valve were becoming clear. Several new technologies and record time in the series: Parametric animation seamlessly to blend smooth animations, a movement larger than life, and the mesh of Intel multi-resolution reduces the dynamic elements in detail the screen as they did more to improve performance (a technique made obsolete by the declining costs of memory games today use a technique known as the level of detail, which uses more memory but less processing power). No release date has been given to the exhibition.
In mid2000, Valve announced that development of Team Fortress 2 has been delayed for a second time. They attributed the delay switch in the house, the motor property that is now known as the Source engine. At that time is all the news has dried up, and Team Fortress 2 came six years of development in silence, although in 2003 it was suggested Team Fortress 2 that could have been in the period from Half-Life and Half-Life 2. Meanwhile, both Walker and Cook worked on the valve projectsalker others project manager for Half-Life 2: Episode One and Cook became a Steam developeraising doubt that Team Fortress 2 is really the active project described at various times.
The final design
The next important development took place in public view for Half-Life 2 release in 2004: Director of Marketing Valve Doug Lombardi said the team Fortress 2 was in development and that information to come after Half-Life 2 version. This has not happened, no news release after a similar request in an interview earlier Lombardi Half-Life 2: Episode One Episode Two News Before Gabe Newell again claimed that news of the Team Fortress 2 was coming, and Team Fortress 2 was re-introduced a month after the EA Summer Showcase event in July 2006.
Both teams sport an art style own to help players navigate through levels.
Walker revealed in March 2007 that Valve had quietly built "probably three to four different parties, "before deciding on your final design. Due to the game development cycle longer than is often mentioned alongside Duke Nukem Forever another highly anticipated game that had seen several years of long-term development and engine changes. The beta version of the game featured six multiplayer maps, three of which contain optional developer commentary on game design, level design and character design, and to provide more information about the history behind the development.
Team Fortress 2 does not attempt the realistic graphical approach used in other games on the Valve Source engine as Half-Life 2, Day of Defeat: Source and Counter-Strike: Source. In Instead, it uses a more stylized comic strip "strongly influenced by the first illustration 20 century music." The effect is achieved through a special valve manufactured in house and lighting technique making extensive use of Phong. The commentary in the game's development suggests that part of the reason why the cartoon style is difficult to explain maps and characters in realistic terms. The elimination of the emphasis on realistic parameters allows these explanations omission. The game debuted with the new Source engine on dynamic shadows and soft particle technologies, among many other functions of the blue, along with Half-Life 2: Episode Two. Team Fortress 2 was also the first game to implement the new engine Source facial animation 3 features.
Style art for the game was inspired by JC Leyendecker, Dean Cornwell and Norman Rockwell y. Their distinctive styles strong silhouettes and shadows to draw attention to specific details have adapted to the different models, with a focus on equipment manufacturing character, class and current weapon easily identifiable. Silhouettes and animation used to the kind of character very apparent distance, and a color that draws attention to the chest has the focus on the weapon of choice.
The map design was a genius strong theme of the strongholds of evil archetypal spy hidden within discrete buildings such as warehouses and industrial farms give credibility to its proximity. Bases to hide weapons and super exaggerated laser guns, nuclear warheads and missile launch facilities, assuming the role of targets. Among the bases there is a neutral space. The cards have the disorder little visual modeling and stylized, almost impressionistic, allowing enemies to be seen more easily. The design process also affects the texture impressionistic, based on photos that are filtered and improving the hand, gives a tactile quality and giving Team Fortress 2, its distinctive appearance. The bases are designed to let players know immediately if they are. RED bases using warm colors, natural materials and angular shapes, while the bases BLU using cold colors orthogonal forms and industrial materials.
The production and continuous development
In July 2006 a press conference at Electronic Arts revealed the Team Fortress 2 valve put on sale as the multiplayer component of The Orange Box. A conference trailer presents the nine classes shown for the first time Once fantastic visual style the game again. Valve CEO Gabe Newell said the company's goal was to create "the best and the best class-based multiplayer game" Thurs A beta version of the entire game has been on Steam on September 17, 2007 For those customers who have pre-purchased The Orange Box, which had enabled the Black Stamp Box included with the ATI HD 2900XT graphics and the members of the Cyber Café Program valve. Beta continued until the final game
The game was released on October 10, 2007 both as a standalone product via Steam and at retail stores in the Orange Box compilation pack, the recommended price each set of platforms at retail. The Orange Box includes Half-Life 2 Half-Life 2: Episode One, Half-Life 2: Episode Two and Portal. Valve The Orange Box offers a price of ten percent for those before you buy via Steam before October 10th launch and the opportunity to participate in beta testing.
Since the launch of Team Fortress 2, Valve has provided free updates and patches released through Steam. Additionally, the game also spread by fans with the tools used by Valve to create the valve clearance has included some of the most popular community levels set out in official updates. A series of recent updates for alternate classes to obtain weapons with different abilities, while through the establishment of certain disadvantages of each weapon to unlock in order to maintain balance. The Medical, Pyro, Heavy Scout, Sniper, Spy, "classless" "Halloween", Demoman and Soldier updates are complete. Finally, All classes will be updated. To accelerate the achievement unlock these weapons and cosmetics, hats, a minority of players began using third-party programs Customer slowed player on an external server, game. In response, the valve will eliminate all items purchased with these programs, and awarded to those have not used these programs with a free hat. Valve has also released to mark new types of game as part of its updates, the last one King of Hill, in an update posted August 13, 2009. Valve has created a blog to keep players abreast of current developments in Team Fortress 2.
A new update called the war came to December 17, 2009 for Soldier and Demoman. Based on a supposed war between the soldiers and Demoman classes compete with new weapons, which included a major review of the inventory system to allow the profession of arms and hats. The day release revealed that the soldier was killed more Demoman and gunboats, the secret element, was given the soldier. They are boots that significantly reduce the damage caused by the fall of rockets and weapons to occupy the housing second. This update also introduced a beta version of Team Fortress 2 robots, AI systems based on the series Left 4 Dead and as soon as the support of the Hill King of way game.
Development of new content has been confirmed for Xbox 360, while the PlayStation 3 development was considered "uncertain" by Valve. No But the PlayStation 3 version of Team Fortress 2 has received an update to correct some problems encountered in the game, ranging from problems with graphics line connectivity issues, this update was included in a patch that fixes the issues as other games in The Orange Box. Updates released on the PC and should be put later released on Xbox 360 includes official maps and new game modes and settings for the classes and the new weapons that can be unlocked by the embodiment of the system the game. The developers have tried to negotiate with the Microsoft Xbox 360 developers to keep the Xbox 360 release of these updates for free, but refused Microsoft and Valve have announced they will release more updates and packages to justify the price.
Marketing
Scout talks of himself in entering the "Meet the Team" series.
To promote the game, Valve has released a video entitled advertisement series "Meet the team." Built in using the game engine and character models a little more detail, the series consists of short videos on individual characters, the display their personalities and tactics. The videos are often interspersed with clips of the character in combat in the game's first series, "Meet the Heavy" was released as part initial advertising game in May 2007 and represented an interview with the gun-obsessed Russia. "Meet the Soldier" was released in August 2007, showing the soldier to lecture on the evil Sun Tzu to a collection of severed heads. The engineer was covered during the public beta test the game in September 2007, giving a reasoned debate on the defense turrets by a truck full of stolen enemy intelligence, while guns kill enemies trying to attack while playing his guitar for a small fire. The Demoman has been first class to cover after the official launch in October 2007, an interview in which he laments the fact that he is a "black Scottish cyclops", and noted that, as such, is quite rare. Before the publication of the updated Medic class in April 2008, "Meet the scouts have been published in Heavy fighting enemy Scout with possession of a sandwich as he boasts of how amazing he thinks he is. In June 2008, "Meet the Sniper "was published to promote a major update for the Pyro class. In the video, talks about his life as snipers professional murderer and discusses with your father in your chosen career. With the costly upgrade in August 2008, another video was released, this time for more "Sandvich" A health to the arsenal of the regeneration of the heavy, with a tough battle with a soldier and a scout for a snack in the refrigerator, point of view of the refrigerator. The following video, "Meet the Spy", was leaked onto YouTube in May 2009 during the trading period updates both Spy and Sniper classes, and revolves around the invasion of the base of the team for the RED BLU spy. In developing Team Fortress 2 blog, Robin Walker joked later that the leak was intentional. Valve has also stated the weekend off to play Team Fortress 2.
The "Meet the Team" videos are based on scripts used to listen to the voice actors for each class, the "Meet the Heavy" script is almost a verbatim copy of the script for weighing. videos More recently, as "Meet the Sniper" contains more original material. The videos were used by Valve to help improve the technology to play, especially improved facial animation, and a source of new gameplay elements, such as Heavy "Sandvich" or Jarat sniper. "
Home
Home
overall scores
Aggregator
Score
GameRankings
92% (Based on 14 reviews)
Metacritic
92% (based on 16 reviews)
Auditing
Publication
Score
1UP.com
A
Eurogamer
9 / 10
GameSpot
8.5/10
GameSpy
IGN
8.9/10
PC Gamer United Kingdom
94%
Guides
9 / 10
Awards
IGN Best of 2007 Awards:
Best Artistic Design
2007 Price 1UP.com Editor:
Best Multiplayer Experience
Best Art Direction
GameSpy 2007 Game of the Year awards:
Best Multiplayer Game of the Year
Most of the unique art style
See also: The critical reception of The Orange Box
When version, Team Fortress 2 has received universal critical acclaim, with an overall score of 92 percent GameRankings and Metacritic both. Many commentators approach was praised animated graphics and light as a result of play and the use of different personalities and appearances Classes impressed a number of critical PC Gamer UK stated that "until now multiplayer games simply do not have." Similarly, the game modes have been well received, described GamePro parameters that the focus "on just simple fun", while several respondents praised the valve on the map "Hydro" and attempts to create a way to match the variety of each card. Additional praise has been given to the design of game levels, game balance and promote teamwork. Team Fortress 2 has received several awards individually for multiplayer gaming and graphic style, and have received a series of "Game of the Year" as part of The Orange Box.
While Team Fortress 2 has been well received, Team Fortress 2 for the elimination of class-specific grenades, a feature of previous Team Fortress incarnations, has caused controversy among critics. IGN has expressed some disappointment that, although unlike the UK PC Gamer said "grenades have been completely eliminated thanks to God. "Some criticism came in a variety of issues such as lack of extra content, such as robots (although Valve has put up against bots added in an update), the problems of the players to find their way around the card due to the lack of a minimap, and some mild criticism in Medic class is too passive and repetitive in nature. Medical Class since Valve has been redesigned, giving new unlockable weapons and abilities.
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^ "The announcement of changes to steam (Meet the Sniper and Pyro unlock) Http: / /. Store.steampowered.com/news/1627 /.
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^ "Steam Team Fortress 2 New blog available. 06.19.2008. Http: / / store.steampowered.com/news/1636 /. Retrieved on 21/06/2008.
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^ "The Orange Box PS3 Patch." 03.20.2008. Http: / / Www.shacknews.com/onearticle.x/51865. Retrieved on 23/12/2008.
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External Links
Team Fortress 2 Official Site
Team Fortress 2 page on the official website of The Orange Box
Valve Corporation official site
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